Overview
The Shading Ink is a specialized pixel art tool that automatically applies shading based on your palette. It intelligently selects lighter or darker colors from your palette as you draw, making it easy to add depth and dimension to your sprites.Shading ink is specifically designed for pixel art workflows with indexed color palettes. It understands palette relationships to create natural-looking shading.
What is Shading Ink?
Shading ink modifies how your brush applies color:- Normal Ink
- Shading Ink
Default drawing mode—uses exactly the color you select.
- Draws with the selected foreground color
- No automatic color modification
- Full control over every pixel
Enabling Shading Ink
Shading Ink Modes
Standard Shading
Standard Shading
Default shading behavior based on stroke direction:
- Horizontal left or Vertical up: Lighter colors
- Horizontal right or Vertical down: Darker colors
- Diagonal: Combines horizontal and vertical logic
The tool analyzes your brush movement in real-time to determine which color to apply.
Custom Light Direction
Custom Light Direction
Override the default light direction:You can configure which direction represents highlights:
- Top-Left lighting (default)
- Top-Right lighting
- Bottom-Left lighting
- Bottom-Right lighting
Shade Step Size
Shade Step Size
Control how dramatic the shading is:
- Shade Step = 1: Subtle, one color step
- Shade Step = 2: Moderate, two color steps
- Shade Step = 3+: Dramatic, high contrast
Working with Palettes
Shading ink requires a properly organized palette:Palette Organization for ShadingArrange your palette with colors in order from dark to light:
- Darkest shade (shadows)
- Mid-dark shade
- Base color (unlit surface)
- Mid-light shade
- Lightest shade (highlights)
Creating a Shading Ramp
Add Darker Shades
Create 2-3 progressively darker versions:
- Reduce brightness (Value)
- Optionally shift hue slightly toward blue/purple for cooler shadows
Add Lighter Shades
Create 2-3 progressively lighter versions:
- Increase brightness
- Optionally shift hue slightly toward yellow/orange for warmer highlights
Practical Techniques
Basic Shading Workflow
Shading Round Objects
- Spheres
- Cylinders
- Organic Forms
Create the classic sphere shading:
- Draw a circle with base color
- Enable shading ink with step size 1
- Draw curved strokes following the sphere’s contour:
- Upward strokes on the lit side (highlights)
- Downward strokes on the shadow side (shadows)
- The center gradually transitions from light to dark
Advanced Lighting
Multiple Light Sources
Multiple Light Sources
Simulate complex lighting:
- Use shading ink for the primary light source
- Switch to normal ink and manually add secondary highlights
- Or use shading ink with different light directions on separate layers
- Merge layers when satisfied
Great for outdoor scenes (sun + sky light) or indoor scenes (multiple lamps).
Colored Lighting
Colored Lighting
Add atmosphere with colored light:
- Create separate color ramps for different light sources:
- Warm ramp (yellow-orange) for fire/sunlight
- Cool ramp (blue-purple) for moonlight/shadows
- Apply warm shading ink for lit areas
- Switch palettes and apply cool shading for shadow areas
Creates dramatic mood and atmosphere!
Ambient Occlusion
Ambient Occlusion
Add contact shadows for depth:
- Use shading ink with high step size (2-3)
- Apply dark strokes where surfaces meet:
- Corners
- Under overhangs
- Where limbs connect to body
- Creates subtle but important depth cues
Ink Modifiers
Combine shading ink with other ink modifiers:Opacity
Adjust brush opacity for softer shading transitions. Lower opacity creates gradual blends.
Dithering
Enable dithering with shading ink for vintage pixel art style with automatic pattern shading.
Alpha Compositing
Use shading ink on semi-transparent layers for non-destructive lighting adjustments.
Lock Alpha
Lock layer transparency to apply shading only to existing pixels, preserving outlines.
Tips and Tricks
Shading Ink Best Practices
- Organize your palette first - Proper color order is essential
- Start subtle - Use shade step 1, increase if needed
- Follow the form - Stroke direction should match surface curvature
- Mix with manual shading - Use shading ink for bulk work, normal ink for details
- Test on a separate layer - Try shading on a new layer before committing
- Consider light direction - Be consistent with your light source across the sprite
When to Use Shading Ink
- Great For
- Less Ideal For
Shading ink excels at:
- Organic forms: Characters, creatures, rounded objects
- Quick mockups: Rapid prototyping of shapes and forms
- Base shading: First pass before manual refinement
- Consistent lighting: Maintaining light direction across sprites
- Learning: Understanding how light affects form
Keyboard Shortcuts
| Action | Shortcut |
|---|---|
| Pencil Tool | P |
| Brush Tool | B |
| Cycle Ink Modes | Shift + I |
| Open Ink Options | Right-click tool icon |
| Increase Shade Step | (No default, customizable) |
| Decrease Shade Step | (No default, customizable) |
Combining with Other Features
Shading + Symmetry
Apply symmetric shading to both sides of characters simultaneously.
Shading + Onion Skinning
Maintain consistent shading across animation frames.
Shading + Custom Brushes
Use textured brushes with shading ink for detailed surface effects.
Shading + Palettes
Master palette organization for better shading results.
Troubleshooting
Wrong colors appearing
Wrong colors appearing
Cause: Palette not organized in light-to-dark orderFix: Reorganize your palette with sequential shades from dark to light
Shading ink not working
Shading ink not working
Cause: Using RGB mode instead of Indexed colorFix: Shading ink works best with Indexed color mode and a defined palette
Shading direction feels reversed
Shading direction feels reversed
Cause: Light direction setting doesn’t match your expectationFix: Change light direction in the shading ink options
Shade step too subtle or too strong
Shade step too subtle or too strong
Cause: Inappropriate shade step size for your paletteFix: Adjust shade step value (1 for subtle, 2-3 for dramatic)
Example Workflow
Complete character shading example:Increase contrast
Switch to shade step 2, add deeper shadows in crevices and bright highlights on peaks.
Manual refinement
Switch to normal ink, add special highlights (eyes, wet surfaces) and adjust edges.
Related Resources
Color Modes
Understand Indexed vs RGB color modes
Palette Management
Learn advanced palette organization
Drawing Tools
Master the pencil and brush tools
Gradient Tool
Create smooth color transitions

